if you could pick a standard format for a purpose what would it be and why?
e.g. flac for lossless audio because…
(yes you can add new categories)
summary:
- photos .jxl
- open domain image data .exr
- videos .av1
- lossless audio .flac
- lossy audio .opus
- subtitles srt/ass
- fonts .otf
- container mkv (doesnt contain .jxl)
- plain text utf-8 (many also say markup but disagree on the implementation)
- documents .odt
- archive files (this one is causing a bloodbath so i picked randomly) .tar.zst
- configuration files toml
- typesetting typst
- interchange format .ora
- models .gltf / .glb
- daw session files .dawproject
- otdr measurement results .xml

USD is more for scenes than models. It’s meant primarily for stuff like 3dsmax and blender, and is far more complex than gltf.
It’s also not really supported everywhere. Pretty much every game engine lacks support for USD, while most (except unity for some reason) have at least some gltf support.
USD is also, at least as far as I’m concerned, dead in the water. I have never encountered a single USD file in the wild, though that might just be because I mainly only work in blender and godot.
I’m not against USD, and I’d love to see it get some more love, but it serves a different purpose than gltf.
Right, haha, I forgot about those! Sorry, I was only really thinking of different modeling software.