Hi, so, not really sure what rules if any @NoxiousPluK@lemmy.blahaj.zone has in mind for this community. But just delete this thread if it’s against them, no worries.
With that out of the way, I thought it might be fun for us all to share a bit about our current project(s), along with anywhere people can find devlogs or demos or whatever else.
Sounds like a typical self-promo thread? Maybe. And maybe that’s not allowed. But I have no horse in this race, my only “game” is currently a very janky prototype and my devlog channel exists only in my mind.
I can’t get enough of other people’s devlogs and love to discover new interesting sounding projects, so here we are lol.
Wotcha making?
I’m working on a traditional (Wizardry / The Bard’s Tale-style) dungeon crawler with magical girl and horror themes. This is only my second RPG, building on the groundwork from the first, so it is still relatively simple. It’s decently far along, but it is my biggest project so far by a wide margin, so there is still a lot left to do. I realize that it’s a niche game that probably won’t appeal to most people.
I mostly post bits and pieces on Mastodon. Occasionally I post a bigger devlog on Itch, but I’m not very good at those and I don’t know if anyone really reads them anyway, so I don’t do it that often.
I have been messing around with some of C#'s more recent features (like ref structs) to try and make a high performance gamedev library based on relational database concepts.
For ages I’ve felt like that ECS feels like a more restrictive version of a relational database, so it feels like a natural avenue to explore.
But really I’m just another person procrastinating from real game design by doing pointless engine development instead.
Gotta respect the self-awareness, tbh.
I have been making a tactical deck building rogue like in Godot. It’s come pretty far and it’s playable and somewhat fun for maybe one hour. Struggling a bit now with more level design, card design, enemy design, etc to make it fun for a longer time.
Whyyyy does nobody leave a link? 😆 I love deck builders tbh and would love to keep an eye on this. You posting about it on Mastodon or YT or anything?
Also, an hour of fun is probably more than I’ve ever managed to build into my own stuff so congrats there! Sounds like you’re really getting into the geometry part now, but you can do it, I believe! 🙌
I have posted a bit in Mastodon but not a lot. I am traveling right now but let me try to find some screenshots: https://drive.google.com/drive/folders/1NO9rTCCIVtHJ9NWRBdN-18cCuOGEMZWq
If you want to run it yourself with Godot I am happy to give you access to the private GitHub repo.
My current project is a bartender management game. You have to manage tending bar and giving people the right drinks with handling people getting too drunk and puking/fighting/etc… Still trying to figure out if/how I want to integrate making cocktails rather than just serving 1/4 beers.
My current project is on the backburner (again) for the time being. It’s a space noir detective game. Instead I’m working on my (first ever) community driven World of Warcraft (Classic) Addon with a narrative focus which I will hopefully release in the next few weeks.
Ooooh I love the idea of a noir detective game with space elements.
Thread is totally fine! Thanks! :D
I’m currently writing my own semi-engineless game (I don’t want to say that I’m building my own engine, but I do have some reusability for my own sake) while figuring out SDL2. Not enough defined of the game yet since I’m still learning where to go while working on the tech stack, but I have some ideas inspired by various games to create an unique mix. Will absolutely show it off when I have something to share.
My current project is a spiritual successor to Zelda a Link to the Past. I first intend to recreate that game to a certain extent and then change everything necessary to be unique enough while still retaining enough to give people a good feeling or familiarity.
This is what I have for my character style so far https://i.imgur.com/mX7C3AP.mp4
Here is the starting area outside with all the assets I’ve completed so far https://i.imgur.com/89zbSFk.png
and this is an old screenshot of the interior https://i.imgur.com/MKaRtHt.jpg
I am not maintaining a website but I am likely to post any videos to my youtube channel https://www.youtube.com/channel/UC-g5U2q8sv6F9sxNfXlkjZg
I’m terrible about staying on projects. My last game was a Pokemon-type game in Bevy, but I fell off after 1-2 months. I’m starting to get ideas again, but it’s hard to avoid burning out when my full time job is programming as well.







