Happened at our table a couple of months back.
Fun fact. I wanted to trap my level 12 party in a dungeon, one of them had disintegrate. So I engraved a reflecting effect in the door. Any direct one target spell casted on the door would bounce back. It would take 3 spells used that way to empty the magic of the door.
Sadly, he never casted disintegrate on it. Sad DM noise.
But DAM its hard to trap a high level party anywhere.
I was gonna give you advice on trapping them, but then I realized you were talking about their characters and not the actual players.
Then again, playing the odd session in an actual escape room might be fun.Wait hold up TTRPG escape room?
Tell me more!
Well I mean, next time your party needs to escape from somewhere, book an escape room that has a theme that’s close enough.
There’d be no tabletop element, obviously no weapon or spells, although your players can still kinda roleplay in there.Most escape rooms around here already have their own little backstory and an actor introduces you to their shtick and sometimes interacts with you through the thing.
If you call them ahead of time, they might agree to slightly alter their existing stuff to accommodate your story.
Semi-related fact: Knock and Speak With Animals are the best utility spells in Baldurs Gate 3, and anyone who says otherwise is a liar.
Utility ? No idea. But Speak with animals is so fucking hilarious that I will carry a class just for it because its that funny. I was sold the second I talked to the squirrels near the bard.
As far as I understand, “utility spell” is a category consisting of all spells that aren’t combat spells.
I agree 💯 btw 😁
I haven’t used knock at all but the first thing I do after every long rest is apply speak with animals to my PC. I then talk to almost every animal I meet.
Raise your hand if you spoke to the guard bear again after saving the Grove, hoping that the xenophobe had changed its mind about you 🙋🏻
Speak with the Dead is also pretty good too.
Get the necromancy book in the blighted village and you get speaks with dead on any character for free.
There’s also an amulet somewhere earlier that gives you a few free castings per day.
In the withers ruin, yes. I think you find it in the same room as his sarcophagus but not sure. You can also just put it on whenever. Ignoring attunement was a great decision but would be silly OP in tabletop with even 10% of the loot you get in BG3
True.
Speak with animals gets a lot better with infinite duration.
Yeah, I use that mod and cast SwA right after every long rest 😁
You don’t need a mod. SWA just has infinite duration in BG3 (or rather until long rest)
Ah ok, I didn’t know since I’m using a mod that would’ve made it so if it wasn’t already 😁
And Thunderwave is the best combat spell in the game
Gust of wind is better. Clears out gas clouds and enemies.
Anyone who has played any of the Divinity games knows that Speak with Animals is a must-have. Pet Pal was also the best perk in DoS / DoS 2.
Pet Pal was a sure ticket to depression in DoS2. The stories of the animals in BG3 are usually quite cute.
I hadn’t, so it came as an extraordinarily positive surprise to me 😁
Lol never once needed knock. Astarion (and later respecced roguelock Wyll) almost never failed, especially with guidance. And even if you fail, I never once had single digit thieves tools.
SwA is goddamn awesome though, totally agreed. Talking to the Rothes in the underdark blew my mind
There are some doors that are impossible to lockpick throughout the game, unless you use Knock to unlock.
The wizard in my D&D group tends to be somewhat frivolous with his spell slots. As someone who looks at D&D as a resource management game (BECAUSE IT IS), this often gives me pain.
If you want to play a game where you do cool wizard shit on the regular, probably don’t play the game built entirely around “you should save your spells for the big fight.” And if wotc don’t want to induce “but what if I need it later?” anxiety they should fucking fix that, and make powers per-encounter or something.
Add a homebrew spell slot potion
What problem is that intended to solve and how does it solve it?
The big boss had just walked upstairs and we were spying on him. I didn’t want to be lured into a trap because we had no idea what was upstairs so I just wanted to look in through the window and see if they had guards posted or something.
That doesn’t seem to describe the spell slot restoring potion so now I’m confused what you’re talking about.
Oops wrong comment. Just add a potion that can restore spell slots
Right, I read your original post but that has a number of downstream consequences. Which ones do you see and how do you plan to address them?
I just smack the door with my sword. I keep a maul or war hammer ready for metal doors.
I just smack the door with my sword
Axes: am I a fucking joke to you?!
I like greatswords.
You’re gonna dull the blade!
I prefer Enlarge/Reduce over Knock, way less noise.
If you shrink a door does it pop off the hinges loudly? Or are you shrinking yourself and hopping in the keyhole?
DM Fiat imo for the first way, that will get the whole party through.
I cast fireball





