This is a post to brainstorm some ideas about the game and what it could have been. I’ll start by listing some old features that I really liked:

  • As I mentioned in my previous post, isometric screenshots. They just look good.
  • The old smelting system. It was only in indev version 0.31. You would smelt iron by using flint and steel to ignite a fire in which you would then drop the iron ore onto the fire, producing iron ingots. It was definitely faster and more “atmospheric” than the current way of smelting in my opinioni even though it was simpler.
  • The saturation of Alpha and below, it makes the simplest places look nice.
  • Indev world types.

What are your opinions and ideas?

  • Bone@lemmy.world
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    3 years ago

    I liked being able to pause the game, pre bedrock. Maybe an odd request.

    • Thunderbird4@lemmy.world
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      3 years ago

      I switched back to Java version specifically because of that. If I can’t safely walk away from the game by pushing a single button, I can’t play it. Real life comes first.

  • klay@lemmy.world
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    3 years ago

    if you like the in-world smelting system, try NodeCore! It’s open source, low system requirements, and is very “back to basics”.

  • Piogre314@lemmy.world
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    3 years ago

    I miss gravel beaches, and having full control over the color of water with a resource pack

  • Sproux@lemmy.dbzer0.com
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    3 years ago

    The world generation was just way more fun back in beta 1.7 Modern minecraft has tons of biomes but they all look samey, old world gen could make weird looking alcoves and floating islands, it was great.

    • Franzia@lemmy.blahaj.zone
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      3 years ago

      I traveled 10k blocks across the overworld the other day. Rarely even ran into a mountain. Just gradual up and down. Every single biome the same gradual. I realized how much I used to use these generation anomalies as landmarks, and now there are none.