BigFig@lemmy.worldM to Dungeons and Dragons@lemmy.world · 3 years ago[Polygon] D&D’s next iteration needs to keep things simple, toowww.polygon.comexternal-linkmessage-square9linkfedilinkarrow-up137arrow-down15
arrow-up132arrow-down1external-link[Polygon] D&D’s next iteration needs to keep things simple, toowww.polygon.comBigFig@lemmy.worldM to Dungeons and Dragons@lemmy.world · 3 years agomessage-square9linkfedilink
minus-squareAtlas48@ttrpg.networklinkfedilinkarrow-up1·3 years agoPersonally, the “rulings not rules” approach has always worked for me.
Personally, the “rulings not rules” approach has always worked for me.