D&D is great because it allows for creative freedom
This is not something unique to dnd! In fact, DND is not even especially good at this!
It’s like people are saying “mayonnaise is great because you can add it to any meal”, which is technically true, but meanwhile salt is right there being ignored on the shelf.
It’s like people are saying “mayonnaise is great because you can add it to any meal”, which is technically true, but meanwhile salt is right there being ignored on the shelf.
I think you’re misinterpreting this discussion.
This is not something unique to dnd! In fact, DND is not even especially good at this!
Of course creativity and flexibility are not exclusive to D&D. This discussion is not about D&D vs. other RPG systems, it’s about the explicit permissiveness of D&D. Basically, some people consider the rules to be permissive (e.g. everything not explicitly forbidden is allowed) whereas others consider the rules to be restrictive (everything not explicitly allowed is forbidden).
My point is that the permissive interpretation is better for gameplay, and I think that argument would apply to any gaming system in general.
This whole conversation is at least using the words “DND” even if one could argue they’re not actually talking about DND specifically. Thus, I was making the point that if you do want a system that rewards creative players DND is not a good one.
What system are you thinking of that stands in contrast to dnd’s “explicit permissiveness”?
I’m not even sure what you mean by the “permissive interpretation”. Is that the Calvinball mode? Games can definitely go badly when it turns into an inconsistent, unpredictable mess. Games have rules so we don’t argue like children on the playground going “I hit you. No you didn’t. Yes I did. I have a force field. Well I have an anti force field laser…”


