It seems like if what you’re showing is what you understand they find appealing and fun, then surely that’s what should be in the game. You give them that.
But instead, you give them something else that is unrelated to what they’ve seen on the ad? A gem matching candy crush clone they’ve seen a thousand times?
How is that model working? How is that holding up as a marketing technique???
I forget the game but there was one ad that specifically said, “Don’t you hate those fake ads? Well we’ll show you what our game is really like!” I was so amazed that I downloaded the game even though it didn’t appeal to me… their ad was also fake.
I get that Google Play is “whatever goes” but it’s fucking embarrassing that Apple doesn’t police their store - they’re certainly being paid more than enough money to do it.
The most devious format is when they show a “clip” from a “totally real youtuber’s very real games people say are fake, but aren’t” series
Protip: The harder someone tries to convince you something isn’t the case, the more likely that it is. Lemme put it like this. Would you trust a restaurant that felt the need to put up a sign saying “We do NOT jack off into the clam chowder!”, no?