then they added crit fails to skill checks
Do you know how many times that has pissed me off? Especially on my rogue where even a 1 would have opened the damn lock.
DC 10. You roll a natural 1, it modifies to 15. CRITICAL FAILURE
I feel like it’s a bit ridiculous. A professional with expertise doing the worst they possibly can shouldn’t be the same as any random untrained person doing the worst they can.
That’s why I do crit fail confirms.
Why are you rolling in those cases?
I don’t understand what you mean. The game rolls automatically for lockpicking. If you roll a 1 it fails even if say the DC is 10 and you have +9 from expertise and various gear.
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BG3 is a video game, no DM to say “oh the rogue with a +17 doesn’t need to roll”
It was not clear from context that it was a comment about checks in BG3. I read it as a reason why they hated similar checks at the table.
No worries, we all fail perception checks every once in a while. Or spot checks, depending on edition/game.
Yes it was.
Yeah, as DM I’ve always house ruled that it didn’t make sense for a character to fail at the thing they’re the best at.
Though I have been known to interpret a natural 1 as a crazy external force - like an earthquake - and have them reroll at -10.
Makes it even more fun when they succeed anyway.
I’ve always house ruled that it didn’t make sense for a character to fail at the thing they’re the best at.
House Ruled? That’s RAW. Crit Fails and successes only apply to attack rolls and death saves. And that’s how it should be.