• @PixxlMan@lemmy.world
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    662 years ago

    Thinking that C# is just Unity is a MASSIVE disservice to C# and dotnet imo. Unity’s usage of C# is really crummy, basically relegating a very powerful language to working as a weird scripting language.

    • @modulojs@programming.dev
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      2 years ago

      Absolutely. C# in Unity always seemed to me like a square peg in a round hole.

      From my perspective (teaching game programming classes), it’s incredibly clunky for beginners when compared to others. Unity needed a tightly integrated, noob-proof scripting language. Despite C# being the primary language, it’s integration and setup with the rest of Unity seems surprisingly lacking, and, like you’re referencing, you don’t even get convenient use of the broader C# / Mono / .net ecosystem, which makes skills more portable. Even the “bad old days” of Flash/ActionScript were much easier for students, and results in more portable coding skills (e.g. at least transitioning to Web / JavaScript from Flash / ActionScript is easier)

      It’s much easier to teach same lessons / concepts using Godot, though sadly Unity is much better known. Hopefully the present pricing chaos might shift the needle a bit on this!

      • @dukk@programming.dev
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        72 years ago

        I mean you’re right, but I’ve never met anyone who thinks that way. C++ is everywhere (although C++ itself is just a hot mess of a language imo).

        • @dylanTheDeveloper@lemmy.world
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          2 years ago

          C++ is pretty good by itself but I end up using mostly C for actual functions, QT, wxwidgets and a few others utilise C++ to a degree but my god does it get messy without the help of a visual aid (blueprints, formbuilder etc)

    • kryllic
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      62 years ago

      Agreed, I feel like if someone starts their C# journey exclusively in Unity, they won’t have a solid foundation in the actual language, just that specific implementation of it as a scripting language.