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Joined 3 years ago
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Cake day: June 20th, 2023

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  • A bunch of my friends from college kept telling me I’ve gotta play it, espectially because among them the only other game they all played was R6 Siege. I wasn’t too enthused considering all the discussion I can find of the game says it sucks now. When they eventually got me to play it I found it… ok.

    Based on the demographics of those friends, I’d say it’s mostly popular among people who, if you asked them if they were really into games would say yes, but if you asked them for any “hidden gems” they’ve come across would give suggest highly recognizeable non-AAA games like Helldivers 2 or Balatro. Partly because their definition of “really into games” is that they play games that have an esports scene (even if their competitiveness goes only as far as playing in ranked matchmaking).

    Sound pretentious for me to put it that way but I find that to be the pattern.



  • I know there’s certain weird issues with sound when it comes to old versions on the official mojang launcher and some others (like prismlauncher I think?). The doors, for example, use one of the newer sounds than was actually used in game at the time, because the asset it references on mojang’s servers was overritten to update it for those new versions. Supposedly there are launchers like betacraft that attempt to fix those issues, so if your issue is related, maybe that’d fix it?


  • As someone who’s used both, I’d have a strong preference for Odin over Rust if it were at a stable 1.0 release. As it stands now (or, at least, when I used it), Odin is very much in flux. Spend enough time with the language, and you’ll either find a bug with the compiler or the semantics will change after you update.

    That said, it would be my favorite without those problems. It is a really simple language in a good way. There’s no fancy language features that are just syntax sugar (well except maybe context, but I find that to be actually convenient). You can understand everything in an afternoon if you are already familiar with programming in other languages. Rust is pretty much the opposite in all of these reguards.

    Rust also has the benefit of being pretty recognizable at this point, so if you say your project is in Rust then people will know what that means, unlike Odin. More “resume-able” in a way.

    So, in short:

    • Odin if you’re doing it as a hobby
    • Rust if you want something “real”

  • While I do agree that math gets much easier with interest, and that it gets more interesting the further you get into it, and that math is inherently beautiful, etc. I feel this argument has to fall flat to people who don’t already agree. It’s the education equivalent of when someone says they couldn’t get into an anime and then the fans tell them ‘oh it gets really good around season 9’. You could be completely correct, as you are here, but it’s utterly unconvincing if you don’t already “know.”

    To be fair, I think this is mostly a problem with math curricula. Math classes up through high school and early college seem to focus on well trodden solutions to boring problems, and at some (far too late) point it flips around to being creative solutions to interesting problems. I think this could be fixed eventually, but such is the system we have now.






  • It’s a setting you can change. The default is a “quick generation” mode which looks as similar to the world seed/settings as it can without taking the performance hit of actually generating it. But it can either be changed to generate the chunks genuinely out to the render distance (which would be lag hell for 128 chunks) or to only render already generated chunks (like you suspect). Only the latter works in multiplayer though.






  • I started working on a similar project about a year ago, except I was doing it fully by hand in the vanilla game (journey mode in a blank world), custom 8-bit instruction set, all that. I took an extended break from the project and kept thinking “this idea is so obvious, someone else is gonna do it first and I’m gonna look like a copycat” but not getting around to finishing work on it anyways. I’ll post pictures if anyone is interested, maybe a world download if I can find somewhere to host it.


  • I’m not super familiar with the details of either (as I’ve gotten so used to the AUR having everything I might want), but I can say with some confidence that snap was rolled out in a way that doesn’t do it any favors.

    I have an old laptop that I occasionally boot into to do some stuff, but not super often. After an update, it appeared as though Firefox had forgotten everything; I wasn’t logged in, default start page, all settings reset, etc. I was super confused and mildly annoyed, but I set everything back up anyways. Then a bit later I ran Firefox again and it opened to what it was before the update??? Then I realized there were two installs, one apt and the other snap, and the latter was installed without my permission (or knowledge, maybe apt said in one of its 10k lines it spits out that ‘btw here’s a snap package’ that I was somehow supposed to notice).

    I find containerized packages really nice for things that are very dependant on how the system is setup but are unlikely to get updated if that system changes (either by me not updating it or it just going unmaintained). Firefox is not that though.